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A game by Ryan Little
DAY 1
Heat
0%
Stamina
100%
Thirst
0%
Hunger
0%
Hunters are 25 miles behind
You can barely sense them. But they are there.
You have covered 0 miles on the chase so far
Days Survived: 0
Distance: 0 mi
Made by Ryan Little

The Longest Strides

Top player runs ranked by days survived
Rank Days Distance Lost Hunters Death

Learn to Run

You are an apex predator — a big cat built for explosive speed. But the humans hunting you don't play by your rules. They track. They follow. They never stop. This is persistence hunting, and you cannot win. You can only survive one more day.

THE CYCLE

Each day has two phases: DAY and NIGHT. One action per phase. Days are brutal — heat builds, thirst climbs, everything costs more — but you cover the most ground. Nights are merciful — heat fades, thirst slows, and the hunters make camp. Use darkness to recover.

THE HUNTERS

They start 25 miles back, moving at a steady pace that never stops. Lose them through encounters, but each time they find your trail again, they come back faster. The gap is everything.

THE LAND

Each phase brings new terrain with unique opportunities — water, food, ways to lose the hunters. Rare encounters can change everything. Resting keeps the same situation; you must move to find new ground.

YOUR VITALS

  • Heat — Builds when you run. Heatstroke kills. Rest to cool.
  • Stamina — Your energy. Exhaustion kills. Rest to recover.
  • Thirst — Rises every phase. Find water or dehydrate.
  • Hunger — Rises slowly. Scavenge when you can.

YOUR ACTIONS

  • Push — Sprint. Maximum distance, maximum cost.
  • Trot — Sustainable pace. Moderate everything.
  • Rest — Recover heat and stamina, but hunters close in. The situation stays the same — Trot to find new opportunities.
  • Drink / Eat — Appear when the land offers them. Cost time.

Buttons show total real effects including passive drains.

ACHIEVEMENTS

  • Week of Running — 7 days
  • Into the Unknown — 10 days
  • The Long Road — 15 days
  • Legend — 20 days
  • Myth — 30 days
  • Distance Master / Long Strider / Century Runner — 50 / 75 / 100+ miles
  • Shadow Walker / Ghost — Lose the hunters 3 / 5+ times
  • Night Runner — Push through darkness 3+ times
  • Iron Will — Never rest (3+ days)
  • Desert Crosser — Survive extreme thirst
  • On the Edge — Dance with death repeatedly
  • Perfect Balance — Master the chase (5+ days)
  • Too Fast, Too Soon — Die on Day 1

Options

Difficulty Adjusts hunter speed and passive drain rates
Show Tutorial Display tutorial encounters on Day 1
Show Opening Play cinematic intro before starting
Typewriter Effect Animate text character-by-character for cinematic opening
Speed
Fast Slow
Situation Typewriter Animate encounter text during gameplay (slower pace)
v1.8.1